Composing Music for Video Games

Composing Music for Video Games

Details Book

  • Autor: Andrew Clark
  • Editor: Charles River Media
  • Relaese Date: 14 September 2005
  • ISBN: 1584503629
  • Format Book: PDF, Epub, DOCx, TXT
  • Number of page: pages
  • File Size: 54MB
  • Rating:


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Description Composing Music for Video Games de Andrew Clark:

Video game music is a new and unique challenge in the history of music making. The composer is faced with the unprecedented challenge of organizing musical ideas that play and respond to the ever-changing action and player choices in a game. And due to notoriously tight game development schedules, low (or no) audio research budgets, limited published knowledge on the topic, and communication barriers between programmers and composers the possibility of poor audio development is a serious problem for the industry. Composing Music for Video Games examines the practical challenges of implementing a dynamic video game soundtrack that works, and presents a unified framework for approaching game audio production problems effectively. It shows that no matter how different the demands of various adaptive scoring problems may seem on the surface, they all share certain underlying characteristics. The book demonstrates how the basic principles of game music composition can be applied to the production of increasingly complex creative and effective soundtracks for virtually any imaginable game scenario. Andrew Clark (Toronto, Ontario) is an adaptive music specialist in both composition and programming. He owns Silvershard Music, a company focused on researching and developing electronic music. He has spoken on the topic of game audio programming to wide acclaim at the Game Developer's Conference, as well as other venues. His previous positions include lead composer as well as audio programmer at Pseudo Interactive. He received his bachelor of music composition from the University of Toronto.

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